Khushi

Aion

Archive for October 2007

Korean Q&A

without comments

Aion’s client size?

It will exceed 6 GB. (there are cases where some foreign-developed games size up to 18 GB) 

Specs required to play the game?

Geforce 5700 should let you play at 20 FPS. Of course, it would be much more enjoyable with a better spec 

There were 200 initial testers. How do you increase the number of testers?

Undecided. 

How long will the CBT last?

We’re expecting to continue CBT to next year. We’re not entirely sure of when to start the open beta test yet.

Read the rest of this entry »

Written by hits79

October 26, 2007 at 5:51 am

Posted in Aion

Tagged with ,

Aion Client

with 19 comments

client234567updating

For anyone who wants to actually download the korean aion client you can so…by downloading this file, which i have hosted on megaupload.com

Aion Setup

Written by hits79

October 26, 2007 at 5:29 am

Posted in Aion

Tagged with

Lots of Post

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There is gonna be lots of post in the next few days, as alot of new information has been coming up for aion.  I will try not to squeeze alot of info into one post.

Written by hits79

October 26, 2007 at 5:28 am

Posted in Aion

Q&A, Round 3

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13. How will larger game updates be implemented?

There will be big, regular expansions once or twice a year. How they are to be distributed depends on the area.

14. Will weather be affecting game play?

This feature has unfortunately been dropped. Weather will however affect some NPCs and monster spawns.

15. In terms of content, what will be done to prevent Aion from being “just another grinder”?

The problem with Asian games, we believe, have been a design which is not overly complicated – very basic. With the exception of Japan, RPG’s have until recently not been a mainstream game type at all in Asia. In order to introduce players to the genre, games were deliberately made rather simple in their design. At the time, it was probably the right decision, as it introduced many new players to the genre. The demands on a game and its amount of content have, however, risen substantially lately in Asia. To survive on the market today, a very high amount of content is required. Due to this, it’s not an option to make “just another grinder”. Players need other things to keep them occupied while developing their characters. We have approached this issue partly by putting more focus on quests, allowing people to pursue professions and gather resources, and by incorporating an advanced combat system.

16. What will be done for Role-players?

Except from the extensive character customization, Aion will have a wide array of emotes to be used in various situations. We also plan to put some fun and cute “items” in there that don’t have much actual value except for role-playing. Other activities that could appeal to the role-players out there are resource gathering, crafting and of course cooking.

17. Will there be specific Role-play servers?

Not in the Asian market, but if this is deemed a good addition in a specific area, it’s up to the service provider in that area.

18. Will there be specific quests for guilds?

Yes, it is being considered.

19. Will there be statistics available online, outside the game?

We are still working on what information will be available for others to see. Character stats, guild status and castle/guild hall control are some of the things that probably will be available to see online. There might also be some sort of “score board”, with player scores reflecting many different game aspects.Although not entirely related, we are also working on a “Hero” system. Becoming a hero will require a lot of work. Heroes will act as human boss mobs, much more difficult for enemies to kill than ordinary players. People will know when a hero enters an area.

Written by hits79

October 26, 2007 at 5:22 am

Posted in Aion

Tagged with

Aion First Closed Beta Comes on Oct 27th

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Aion: The Tower of Eternity, a highly anticipated MMORPG will start closed beta in S. Korea at October 27, 2007, four days ahead of schedule.

aion

NCsoft revealed that they will launch tests at weekends on a weekly basis. Each test will focus on a different subject. They hope, in this way the dev team can communicate more thoroughly with the testers.
The first closed beta test will be conducted on October 27th and 28th among the 200 selected forum members who actively participated in the events held on Aion forum.

The test server will be up for 10 hours each day from 12: 00 pm to 22:00 pm (South Korea Time). So testers can stay online for ten hours each day concentrating on testing the game.
NCsoft started to accept closed beta test application from October 24. From November 11th, more tests will be added.

Written by hits79

October 26, 2007 at 5:20 am

Posted in Aion

aion.plaync.co.kr

with 2 comments

Well the site just went up today, was pretty much all day looking at the site, and even manage to get a ncsoft account register.  Now only thing is i gotta figure out how to download the dam game ><.  Can expect alot of new information coming soon, still havent been able to see how the Asmodians will look like in game.  But I think im leaning more towards the goodies this time…

Written by hits79

October 24, 2007 at 10:10 am

Posted in Aion

Playing FlyFF

with one comment

so i was playing flyff today for a bit, got to level 14 so far.  at 15 i can do a class transfer quest and all the good stuff.  at 20 i can fly woot ^^.  I am not too much into the game, just something to kill time until the release of Aion.  While I was playing Flyff, someone just came up to me and buffed me.  I was amazed at how much differences the buffs makes, kinda reminded me of lineage 2 buffs.  Now all i want are buffs, but i dont want to make another account just for buffs and for a game that I am not too serious for.

This a picture of me after my buffs, how much damage i am doing…

after buff

Buff: Head’s Up (level 20)

Heads Up

Buff: Cat’s Reflex (Level 4)

cat's reflex

Buff: Cannon Ball (level 20)

cannon ball

Buff: Haste (level 20) Love this buff

haste

Buff: Beef Up (level 20)

Beef Up

And this is without buff, only haste left :’(

without buff

Written by hits79

October 23, 2007 at 6:34 am

Posted in FlyFF

Aion Notes

without comments

bunch of notes regarding how aion will be.  I have just copyed and pasted from aionblah.com, i didnt write this and give all the credit to Mystic who had posted it on the forums there.  Closed beta is very very very close by and cant wait for all the new content poping up.

  • PVP is possible in ALL areas, not just the abyss. Abyss is just in the middle though so it’ll be most common. You bet we’ll be rushing their zones and raping their lowbies as often as possible, as using flight you can get to the enemy’s side. Griefing gogo.
  • Air combat is confirmed to be very fast paced; it’ll be WASD movement and mouse look only, much like a FPS. Normal movement can be click or WASD, whichever you like.
  • There WILL be player housing, if not by release than implemented shortly after. Clan housing will also be available; and you will be able to pick where it’s at too, and decorate it.
  • Guild Emblems won’t show up like L2; instead they show up on your guild’s flags and can be used as decoration for armor and weapondry.
  • If you “farm” a monster too long, it will evolve and become stronger. Antibot <3.
  • The weapon enchant system is apparently very similar to the materia system of FF7. That should be… Totally amazing.
  • Closed beta cap is 25, open beta is 50, final level cap is unknown.
  • The dragon race won’t have wings or tails, and the Asmodians (the devils) apparently don’t grow wings either, but can still fly. It’s unknown as to how right now, I would imagine they either get like semi-seethrough darkness wings or are propelled by magic. Both sides will have the same cooldown and flight length.
  • Knowing when to fly, when to knock your opponent out of the sky and when to attack air-to-ground is apparently going to be important for PVP.
  • Day and night change just like real life and there’s an active weather system. Weather is confirmed to effect the environment AND… Skills? Should be interesting. I would imagine weather effects Flight, too, but that’s just my speculation.
  • Aion will NOT be focused on dungeons and will not require players to run instance dungeons or dungeons in general in order to succeed and get good equipment. (Of course not; you’re supposed to chill in the Abyss.)
  • There will be an auction house.
  • The only time you can fight your own faction is in the arenas or duel mode.
  • World will not be seemless, it will be zoned with 2-3 second loadings… This worries me about spawnkilling. Regardless, it’s lineage-2 like.
  • There are 4 basic classes (Warrior, Scout, Wizard, Cleric) that branch off into 8 classes (Knight, Fighter, Ranger, Assassin, Wizard, Elementalist, Priest, Enchanter.) You can think of these as Elven Knights, Rogues, Dark Wizards, etc. They further branch off into another two classes, for a total of 16 each. It’s unknown if each side has different classes, though people are assuming they don’t. Check the Classes Thread for more info on actual classes, and it’ll probably be a lot more updated.
  • One press release fron NCSoft clearly and energetically states that there will be no instances… But another one says that there will be. Good fucking job, NCSoft. We don’t know if there will or won’t be, as a result.
  • There are plenty of floating cities that can only be reached by flying or taking a floating platform/airship. The Angel’s “capitol” for example is suspended in the sky.
  • Flight time is limited, think of it as a skill. You have a set amount of time you can fly and it has a cooldown. Items will be able to extend these but they don’t believe that time will increase with levels. “Learning to use your flight time will be essential in PVP.” For long, long distance there’s a teleport system like L2. For short range, there’s apparently an “auto-pilot” like thing for flight where you choose your destination and you’ll go.
  • Character customization is pretty damned nice. You can pick from some hairstyles (I would imagine about as many as GUild Wars allows, which is a good variety). You can then choose the color of the hair and skin. There’s a sweet system that allows you to shape your face, and you’ll also be able to alter eye color and choose your voice. Tattoos are present a well and are available for the face, and possibly other areas. They’re also making a height/weight system that you can use to make your character anywhere from skinny to fat.
  • Raising your PVP rank changes your wings and makes them sweeter looking, but as of right now they will not get more effective as they change. This fact is one of the reasons that I believe the Asmodians will get “dark energy wings”, because uh… To leave that part out of them entirely is kind of rediculous. Then again, maybe you’ll grow horns or some shit.
  • There’s no mounts in Aion. Why do you need them? You have wings. Shut up.
  • Party size is 6 and apparently raids will probably be limited to 1 party. That means raiding should take a pretty long time and be a little more intense than “heal him. Spam hate.” I’m worried that this will result in “prime parties” where certain classes won’t get to raid because people will want an enchanter or a tank instead, but who knows.
  • The game’s looks are described as “dream-like” and if you haven’t seen the movies they resemble Fable, with the exception of humans which look quite a bit more realistic. It’s by far the best-looking MMO so far, absolutely no contest. The water effects are awesome and the sky is (as expected) the best looking I’ve seen in any game.
  • Skills can be chained in a combo fashion, depending on the weapon you use. “Length of skill chains cannot be modified.” What the fuck does that mean? Preset combos?
  • There will be castles a-la L2 and guilds that get them will get special crap from NPCs (like books of giants from L2, lol) and will get tax money. Where have I heard this system before?
  • You get PVP points for smoking people and they can be exchanged for high-end armors and weapons.
  • The weapon and armor system is fucking neat. Not only can they be dyed like Guld Wars, but if you find a weapon that has a look you like and a weapon later that has higher stats, it’s possible to change the new weapon’s look to the one you like. This means it’s going to be damned hard to judge opponent’s strength, I bet, since you can’t just be like “drac bow o shi-”. It’ll be cool to see how this pans out.
  • NCSoft expects a flat $15 USD monthly fee, but it’s possible it’ll change. Release is expected April of 2008, possibly earlier.
  • Aion runs on the CryENGINE1, which is the same engine FarCry ran on. It has better graphics and physics than the U3 engine and less system requirements. It’s currently the only MMO being developed on CryE1.
  • In the abyss, the 3rd faction (the neutral dragons) apparently gank both sides. This is obviously Anti-bot with an excuse, and it’s an EXCELLENT idea.
  • Aion is planned for 3000-5000 players per server, and there will be euro and asian servers. It’s unconfirmed if euro players can get on U.S. servers.
  • There’s no character collision in Aion. That means no “MOVE FAGGOT WTF” blocking like in L2. In short, you can move through monsters and players.
  • You can move while using skills, so combat is quite a bit similar to WoW.
  • There’s no info yet on if there will be Set Bonuses for armor, as they were in L2 but not Guild Wars. I would imagine there will be, though. There’s also no info on if there will be a L2-esque grade system, or if it will be stats requirement a-la guild wars, or a simple direct level requirement.
  • Stats are going to be static like L2 but there’s a chance to custom mod them… Like L2.
  • NEW Weapons currently have a set level requirement rather than a L2-like grade system, as shown in http://img143.imageshack.us/img143/2…1635258wq3.jpg They can also be soulbound like in WoW, where you can’t drop or trade an item after you’ve identified/picked it up.
  • Written by hits79

    October 22, 2007 at 4:14 am

    Posted in Aion

    FlyFF

    without comments

    well after tying numerous online games; farcry (fps), archlord, darken, rapplez, and a bunch of others which i can not remember atm, I finally am happy with FlyFF right now.  Until Aion of course hits the shelves.  Took Couple of screenshots of the game, its more cartoonish then anything, and its kinda cute.  Still trying to figure out alot of stuff thou.  I still havent figure out what class I want to play.  I am leaning towards knight right now.  As that is what I want to play in Aion, so might as well get used the boring grinding class.

    In townRunning Outsidestill running, just different viewfront viewfighting1fighting2

    Written by hits79

    October 21, 2007 at 6:03 am

    Posted in Others

    Asmodians

    without comments

    there we go finally something to work with.  Aionsource.com, Mark, finally got an image of the Asmodians.  I was very happy to see something in regards to them.  This is not an ingame pic of them, but an art work, which we can assume some stuff.  Now its more like the Elfs, and Dark Elfs from Lineage 2.  Cool.  more stuff will be popping up as it is getting closer to closed beta.  cant wait…

    Elyos &  Asmodians

    Written by hits79

    October 18, 2007 at 4:35 pm

    Posted in Aion